1/4/2024 0 Comments Battle nations updateIts great to see the game launch again! Usual reminder that the game is still in active development, so expect a fair shair of bugs. Anyone familiar with this is encouraged to reach out to the devs on the BNR discord server. Website is back up (see links on the subreddit homepage) and game available to play again.Ĭurrent Programming Goal: architecting UI systems. The Empire is caught up in a civil war between loyalist and rebel assets of the army, and the games first tutorial mission puts you in a major battle in the. Its great to see it expand to reach over 1000 different members of our community! Today, it still has deep connections educational institutions and helping people get software engineering experience. The update is available to download for free on Steam and the App Store for iPhone, iPad and iPod Touch. Mentions this all started as a high school computer project. Experience the explosive new Battle Nations, Team Fortress 2 update, firsthand. Only major change is they acknowledge King Game's ownership of the IP and have a "fair use copyright" disclaimer. People are encouraged to support the group on Patreon as the legal side of things are expensive. That means for now downloads of the game are paused. Now, they reached an agreement allowing the game to go live again. Positive: They are Working on a Battle Sandbox Exciting Negative: Well, the 'Specific Video Game Publisher' has become a 'large game developer' who has decided to raise concerns again. They needed to temporarily take down the game and website during these discussions. The BNR team was contacted by King Games (owners of the BN IP). Can't afford to use very computationally expensive procedures.Īnybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!Ĭonst camera = new BABYLON.ArcRotateCamera('camera', -Math.PI / 2, Math.PI / 2, 20, new BABYLON.Vector3(0, 0, 0), scene)Ĭonst light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene) Ĭonst wall = ('wall', )Ĭonst cur = ._checkOcclusionQuery ī._checkOcclusionQuery = cur ī update!!! The game is available to download and play again! For those unaware, here is a quick breakdown of the situation: I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. The game revolves around massively multiplayer online genres and you can interactive with other real players during the gameplay and can engage in real-time. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. Thus far, based on some googling and forum browsing ( Babylonjs outline through walls & ) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. This is very akin to effects used in many other video games (see example below). What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. If you have any questions you can direct them to me I'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. I would take out the patreon verification if I could but we don't have Nitewriters unity project. You can find the compiled build from our website by clicking on the "Access" tab on our website, you will still need a patreon subscription to use it though. Senators invited the ambassadors of the two Nordic nations to witness the debate and the vote, a crucial step in opening a new era for the now 30-member North Atlantic Treaty Organization and its. Mirror is something I feel more comfortable with but if the community wants to make something together and has a working version of the client and server we will gladly upload that version to our servers funded by patrons. I will make a new branch as soon as I have made some progress. The client and server is using photon as its networking system, I plan to release an update/version within the next couple of months by taking out the current networking solution and replacing it with Mirror. As of now, this build is completely unusable with the current version of the server because of how behind it is. This github version was extracted from the last build Nitewriter made before he went off the radar.
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